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Hollow Knight: Silksong: The Underworks Guide to Not Getting Steam-Cooked

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Hollow Knight: Silksong: The Underworks Guide to Not Getting Steam-Cooked As of 2026, the Underworks remains one of Hollow Knight: Silksong's most charmingly hostile detours. After the Last Judge finally stops being a nightmare and the Grand Gate swings open, the game whispers sweet promises about the Citadel. Then the elevator coughs, dies, and drops the player into a dark industrial basement. The Underworks is less a zone and more a grumpy landlord with a pipe wrench, and it has three main visits' worth of secrets, spikes, and steam-powered bad manners. Here is how to survive all of them without losing one's mind, or at least not all of it. Visit One: Down the Chute, Up to Choral Chamber From the landing spot after the elevator betrayal, the player can pay 15 Rosaries for a bench. It is technically an option, but the way down from the Grand Gate is blocked, so the bench is about as usef
11 days ago

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